Digital Anatomy Creator
UX
Usability Testing
UI-Design
Research
Prototyping
Goal
The goal was to create a new tool for medical professionals, that will allow them to simulate and create 3D models of anatomical parts.
User Needs
Medical staff need these models to study and practice for complex operations, thus minimizing the risks and improving success chances significantly. They need to be able to create these anatomies quickly but also to customize them according to the patient's real anatomy.
The Process
We started by creating a team of doctors, who were experts in their field, that could use our new tool. After conducting several interviews and understanding their process and the timeframe and tools they have, I got to work on creating the new software's interface. Throughout the process, I created mockups that were validated on a regular basis with our future customers. Feedback was reviewed and implemented almost in real time, and even while working on the development. The result was an interface that users felt as familiar and answered their needs.
The Concept
I created a layered concept that allowed users to create materials, that could later on be appllied to 3D parts. Building these materials could be as complex as they need it to be, and it's done by applying 3D mathematical noise functions in each layer, and configuring it together. This building blocks approach simplified the process and made it more intuitive, but also more modular... meaning they could replicate layers and share/collaborate on existing anatomies.
The Outcome
The tool was received with open hands by the medical professionals, and we have already received exciting feedback about it helping to save lives from Ausralia to the U.S.
The project's UI has been submitted as a patent.
On the left: the layout panel, showing the contents of the build
Next to it is the Layer panel, containing all the settings for each layer (including the noise function)
On the right we have the main viewer, showing us a 3D view of the anatomy in real time.